
I've attached an example of a material setup that fails to translate (max 2017, Vray 3.6) - The VRMat editor won't even load the material.

Is there a friendlier way?įinally, is there a way to instance maps on the Rhino side? I only see "paste as copy" in the rightclick menu on a map icon. It's a lot of duplication of effort to keep changes in sync, and also clutters the scene material list with 7 extraneous entries, plus it intimidates the less-technical users I'm building the materials for.Īlso, is there some way to get a tree view of a material on the Rhino side? It's really difficult to keep one's bearings being able to see only one map or submaterial at a time in the material editor, and having to leave the branch you're editing to see the preview update is really annoying. Furthermore, it seems that some material ID-related setups that work in max don't work in Rhino, which I imagine has to be a translation error since VRay 3.6 is the render engine in both cases.įor example, trying to use a multi-sub texmap inside a Multimaterial doesn't appear to work properly in Rhino, while it's very much possible in max (the Rhino version I eneded up building by hand for the material attached below used 4 VRayMaterials inside 4 Vray2Sided materials (plus a regular vraymateril for the trunk) inside a multimaterial instead of just using a multisubtex for IDs 2-5 and a single material tree. VRMat exporter doesn't handle it properly. In my rendering Grapes I used V-Rray for Rhino (3.4) and I created SSS material to better enhance the main focus of the image, a Caravaggio-style bunch of grapes. It seems that if a material is more than trivial, the. In the cases where there was a range of IOR values for a specific material I have listed the lower value on the left and the upper range value on the right.I'm trying to get our library of VRay proxy plants for max usable in VRay for Rhino, and having a greeat deal of trouble with the material conversion. The next list is the full complete list of hundreds of materials and it is organized alphabetically by material name. The first group contains many commonly used materials. It is for general usage in 3d applications only and not for scientific use. Please do not take this list to be a scientifically accurate list. You should be able to use these values in many different 3d applications - such as NewTek Lightwave 3d, Blender 3d, Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Next Limit Maxwell, The Foundry Modo and Strata 3d. It obviously helps if you know what the correct IOR value is for the type of surface you are trying to re-create. Many 3d applications these days allow you to input actual IOR values in order to achieve a more accurate representation of surfaces during rendering of your 3d models.


Over the years I have been collecting IOR (Index of Refraction) values I can find for use in 3d rendering applications. Index of Refraction values (IOR) - For use with 3d modeling / rendering and animation applications
